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Bibliography: Stories and Computers


Other bibliographies:

Tavani, H. 1998. Information Technology, Social Values and Ethical Responsibility: A Select Bibliography. IEEE Technology and Society Magazine Summer 1998, pp 26-40. Available at http://www.siu.edu/departments/coba/mgmt/iswnet/isethics/biblio


References:

Bers, M.U. 1998. Interactive Storytelling Environments: Coping with Cardiac Illness at Boston's Children's Hospital. Paper presented at CHI 98. This and other papers on the SAGE storytelling environment are available at http://marinau.www.media.mit.edu/people/marinau/Sage

Bringsjord, Selmer. 1998. Chess is Too Easy. Technology Review, March/April: 23-28.
Available at http://www.techreview.com/articles/ma98/bringsjord.html.
Describes research to create a computer-based agent that can write stories.

Davenport, Glorianna. 1996. Smarter Tools for Storytelling: Are They Just around the Corner? IEEE Multimedia 3(1): 10-14. (An index to all of the MIT Media Lab's publications is at http://ic.www.media.mit.edu/icgeneral/biblio.html.)
The author explores how well current tools support expressive activities such as storytelling and how they might improve in the future.

Elliott, C., J. Brzezinski, S. Sheth, and R. Salvatoriello. 1998. Story-morphing in the Affective Reasoning paradigm: Generating stories automatically for use with "emotionally intelligent" multimedia agents. Draft for submission to Autonomous Agents 1998 available at http://www.depaul.edu/~elliott/papers/aa98/oct.html.
A story was decomposed into segments based on emotional states of characters. These data were input to a narrative generation system which generated plot lines. Two plot lines selected for analysis were rated as plausible by human readers.