Country/region
[
change
]
Terms of use
All of IBM
Home
Products
Services & solutions
Support & downloads
My account
IBM Research
Journals Home
Systems Journal
Current Issue
Recent Issues
Papers in Progress
Search Journal Archives
Subscribe/Order
Description
Author's Guide
Journal of Research
and Development
Staff
Contact Us
Related link
IBM Research: Online Games
Online Game Technology
Volume 45, Number 1, 2006
Table of contents:
HTML
PDF
This article:
HTML
PDF
Copyright info
On demand platform for online games - References
by A.
Shaikh
,
S.
Sahu
,
M.-C.
Rosu
,
M.
Shea
,
and D.
Saha
Cited references
B. S. Woodcock, “An Analysis of MMOG Subscription Growth,” Version 16, April 2005,
http://www.mmogchart.com
.
The On Demand Operating Environment
, IBM Corporation,
http://www.ibm.com/e-business/ondemand/us/overview/operating_environment.shtml
.
I. Foster, H. Kishimoto, A. Savva, D. Berry, A. Djaoui, A. Grimshaw, B. Horn, F. Maciel, F. Siebenlist, R. Subramaniam, J. Treadwell, and J. Von Reich, “The Open Grid Services Architecture, Version 1.0,” Global Grid Forum OGSA Working Group GFD-I.031 (January 2005),
http://www.gridforum.org/documents/GFD.30.pdf
.
D. Saha, S. Sahu, and A. Shaikh, “A Service Platform for On-Line Games,”
Proceedings of 2nd Workshop on Network and System Support for Games (May 2003),
pp. 180–184.
G. Deen, M. Hammer, J. Bethencourt, I. Eiron, J. Thomas, and J. Kaufman,
“Running Quake II on a Grid,”
IBM Systems Journal
45
, No. 1, 21–44 (2006, this issue).
A. Bharambe, J. Pang, and S. Seshan,
A Distributed Architecture for Interactive Multiplayer Games
, Technical Report CMU-CS-05-112, Department of Computer Science, Carnegie Mellon University, Pittsburgh, PA 15213 (2005).
B. Jacob, S. Mui, J. Pannu, S. Park, H. Raguet, J. Schneider, and L. Vanel,
On Demand Operating Environment: Creating Business Flexibility
, IBM Redbook (2004),
http://www.redbooks.ibm.com/abstracts/sg246633.html
.
BigWorld Server, BigWorld Pty., Ltd.,
http://www.bigworldtech.com/server.php
.
E. Manoel, S. C. Brumfield, K. Converse, M. DuMont, L. Hand, G. Lilly, M. Moeller, A. Nemati, and A. Waisanen,
Provisioning On Demand: Introducing IBM Tivoli Intelligent ThinkDynamic Orchestrator
, IBM Redbooks (2003),
http://www.redbooks.ibm.com/redbooks/pdfs/sg248888.pdf
.
S. Jankowski,
QStat: Real-time Game Server Status,
http://www.qstat.org
.
Steam, Valve Corporation, Inc.,
http://www.steampowered.com
.
C. Chambers, W.-C. Feng, S. Sahu, and D. Saha, “Measurement-Based Characterization of a Collection of On-line Games,”
Proceedings of the Internet Measurement Conference
(October 2005),
http://www.usenix.org/events/imc05/tech/full_papers/chambers/chambers.pdf
.
BitTorrent, Inc.,
http://www.bittorrent.com
, 2005.
Blizzard Downloader FAQ, Blizzard Entertainment,
http://www.worldofwarcraft.com/info/faq/blizzarddownloader.html
.
A. Shaikh, S. Sahu, M. Rosu, M. Shea, and D. Saha, “Implementation of a Service Platform for Online Games,”
Proceedings of ACM SIGCOMM Workshops on NetGames
(August 2004), pp. 106–110.
P. Rosedale and C. Ondrejka,
Enabling Player-Created Online Worlds with Grid Computing and Streaming
, Gamasutra, GMP Media Inc. (2003),
http://www.cs.ubc.ca/~krasic/cpsc538a-2005/papers/rosedale.pdf
.
Wu-chang Feng, F. Chang, Wu-chi Feng, and J. Walpole, “A Traffic Analysis of Popular On-line Games,”
IEEE/ACM Transactions on Networking
13
, No. 3, 488–500 (June 2005).
K. Chen, P. Huang, C. Huang, and C. Le, “Game Traffic Analysis: An MMORPG Perspective,”
Proceedings of the International Workshop on Network and Operating Systems Support for Digital Audio and Video
(June 2005), pp. 19–24.
S. Zander and G. Armitage, “A Traffic Model for the Xbox Game Halo 2,”
Proceedings of the International Workshop on Network and Operating Systems Support for Digital Audio and Video
(June 2005), pp. 13–18.
About IBM
Privacy
Contact