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Volume 38, Number 4, 1999
Pervasive Computing
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Multistream input: An experimental study of document scrolling methods - References

by S. Zhai and B. A. Smith

Cited references and notes

  1. D. C. Smith, C. Irby, R. Kimball, W. Verplank, and E. Harslem, "Designing the Star User Interface," Byte 7 No. 4, 242-282 (1982).
  2. W. Buxton, "There Is More to Interaction Than Meets the Eye: Some Issues in Manual Input," in User Centered System Design, D. A. Norman and S. W. Draper, Editors, Lawrence Erlbaum Associates, Hillsdale, NJ (1986), pp. 319-337.
  3. W. Buxton and B. Myers, "A Study of Two-Handed Input," Proceedings of CHI '86: ACM Conference on Human Factors in Computing Systems (1986), pp. 321-326.
  4. A. Leganchuk, S. Zhai, and W. Buxton, "Manual and Cognitive Factors in Two-Handed Input: An Experimental Study," ACM Transactions on Computer Human Interaction 5 No. 4, 326-359 (1998).
  5. P. Fitts, "The Information Capacity of the Human Motor System in Controlling the Amplitude of Movement," Journal of Experimental Psychology 46 199-210 (1954).
  6. I. S. MacKenzie, "Fitts' Law as a Research and Design Tool in Human-Computer Interaction," Human Computer Interaction 7 91-139 (1992).
  7. I. S. MacKenzie, A. Sellen, and W. Buxton, "A Comparison of Input Devices in Elemental Pointing and Dragging Tasks," Proceedings of CHI '91: ACM Conference on Human Factors in Computing Systems, New Orleans, LA (1991), pp. 161-166.
  8. J. Rutledge and E. Selker, "Force-to-Motion Function for Pointing," Proceedings of Interact90: The IFIP Conference on Human Computer Interaction (1990), pp. 701-705.
  9. R. C. Barrett, E. J. Selker, J. D. Rutledge, and R. S. Olyha, "The Negative Inertia: A Dynamic Pointing Function," CHI '95 Conference Companion: Human Factors in Computing Systems (1995), pp. 316-317.
  10. E. C. Poulton, Tracking Skill and Manual Control, Academic Press, New York (1974).
  11. S. Zhai and P. Milgram, "Human Performance in Evaluation of Manipulation Schemes in Virtual Environments," Proceedings of VRAIS93: IEEE Virtual Reality Annual International Symposium, Seattle, WA (1993), pp. 155-161.1.
  12. S. Zhai, Human Performance in Six Degree-of-Freedom Input Control, Ph.D. Thesis, University of Toronto (1995), vered.rose.toronto.edu/people/shumin_dir/publications.html.
  13. S. Zhai, "User Performance in Relation to 3D Input Device Design," Computer Graphics 32 No. 4, 50-54 (November 1998).
  14. D. Venolia, "Facile 3D Direct Manipulation," Proceedings of INTERCHI '93: ACM Conference on Human Factors in Computing Systems, Amsterdam, The Netherlands (1993), pp. 31-36.
  15. P. Kabbash, W. Buxton, and A. Sellen, "Two-Handed Input in a Compound Task," Proceedings of CHI '94: ACM Conference on Human Factors in Computing Systems (1994), pp. 417-423.
  16. Y. Guiard, "Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model," Journal of Motor Behavior 19 No. 4, 486-517 (1987).
  17. E. A. Bier, M. C. Stone, K. Pier, W. Buxton, and T. D. De- Rose, "Toolglass and Magic Lenses: The See-Through Interface," Proceedings of SIGGRAPH '93 Annual Conference Series (Anaheim, CA), Computer Graphics 27, 73-80 (1993).