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F.H. Hsu on Deep Blue's chances of winning:
"I think last year, going into the match, we knew that
the machine could search so many positions per second. Based on previous
projections, we thought that we had a good chance to win. But to tell the
truth, I did not really think we could win last year. This time I believe we
can win. And that's a good feeling to have."
Back in 1985, a 22-year-old from Azerbaidzhan was playing a chess match in
Moscow, Russia. He was about to become the youngest world chess champion in
history. At the same time, across the Atlantic, a young doctoral student was
working in the lab at Carnegie Mellon University, diligently constructing a
chess-playing computer called Chiptest.
Eleven years later, their fates collided on a stage in Philadelphia in what
the world champion later called "one of the most difficult matches of my
career."
That world champion, of course, was Garry Kasparov. The doctoral student? It
was IBM development team member Feng-hsiung Hsu, who in 1985 was
constructing the chess-playing computer that would eventually become Deep
Blue. Kasparov defeated Deep Blue last year in Philadelphia by a score of 4-2
in an exciting match that boasted one of the largest worldwide audiences for
any chess event in history.
Hsu makes history
For Hsu, it was the culmination of 11 years of ground-breaking work on his
chess-playing computer. And when Deep Blue defeated Kasparov in the first
game of the match, Hsu realized that something special had just happened.
"Going into the match," said Hsu recently, "I had some apprehension. After
game one, the feeling of apprehension went away because, yes, we made history
there, and we knew we could compete." The victory in game one marked the
first time that a computer had ever defeated a current World Champion under
regulation tournament conditions.
Awards and honors
Hsu received his Ph.D. in Computer Science from Carnegie Mellon in 1989 for
architectural work on chess machines and research on parallel alpha-beta
search algorithms. The year before, he won the Fredkin Intermediate Prize for
constructing the first computer to achieve a grandmaster level rating.
He joined IBM in 1989 and continued work on his chess-playing computer, since
renamed Deep Blue, with a team of IBM research scientists that included
Murray Campbell and Joe Hoane. Jerry Brody, an engineer, and C.J. Tan, a
senior manager of the Parallel System Platforms Department, later joined the
development team.
Day-to-day
Hsu's day-to-day activities on the Deep Blue project include hardware
implementation and testing, and the maintenance of the evaluation function.
He looks forward to this year's rematch with Kasparov and feels that Deep
Blue will be much better prepared to meet the World Champion.
"Last year the machine was barely completed," remarks Hsu. "We didn't have
enough time to prepare the machine as far as giving it what is important in
the chess world. And this match [we have] essentially taken the computer,
the baby, to chess school, teaching the machine what's important, showing it
the ropes and so on. And that's important. Right now, it appears that the new
machine, the new program, is playing much better.
Other interests
Currently, Hsu's research interests, besides "building the ultimate chess
machine," include algorithm design, parallel software design, high
performance system architectures, VLSI design, and special purpose computing.
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C.J.Tan Senior manager of the Deep Blue development team. bio | interview
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Murray Campbell A former chess champion who works with Deep Blue's evaluation function
bio | interview
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Feng-hsiung Hsu The man who started the Deep Blue project while still in college bio | interview
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A. Joseph Hoane, Jr. Deep Blue's software engineer bio | interview
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Jerry Brody The project's support engineer bio | interview
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Joel Benjamin Development team chess consultant bio
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expore the technology: "With Deep Blue technology computing things much faster, you could possibly develop drugs in five years that normally would take 15 years." -- F.H. Hsu
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Chess Pieces no. 64
The first time a chess computer and a person played a game under tournament conditions was at the Massachusetts Amateur Championship in 1967. MacHack VI, created at MIT, didn't win but still ended up with a 1239 provisional rating.
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