Game 6, white
16.Qd3
Commentary for white move 16:
YASSER SEIRAWAN: We should also talk about the three-minute
rule -- and it's not a rule, so let me correct myself -- but
Deep Blue -- the time control is 40 moves in two hours, meaning
that Deep Blue has three minutes, on average, per move. So the
programmers have said -- the programmers have said --
DB MOVE: 16 Qd3
YASSER SEIRAWAN: -- that Deep Blue should play a move every
three minutes and the computer should think on Garry's time as
well. This ensures that the computer will never lose on time.
So when the computer played the move axb5 cxb5 came from
Garry
right away, we can expect the computer to play within three
minutes.
MAURICE ASHLEY: And it has done so.
YASSER SEIRAWAN: It was getting close to the three-minute
mark.
MAURICE ASHLEY: Well, Qd3 shows Deep Blue avoiding the
forced
win of material. Very big point, was my concern earlier that
Deep Blue might have played the move Qe2, seeing the attack on
the e6 pawn and seeing the attack from the b5 pawn. That's
materialistic.
That's as far as we understand, typical for computers. They see
a pawn, they want a pawn, why not, it's a pawn.
This move is very atypical. Qd3, Yaz, I dare say, it's a very
human move, showing a complete understanding, complete
understanding of the situation, and it knows -- forget the
material -- that's going to lead to bad positions, I'll end up
losing, I don't want the pawn back. I'm going to mate your
king. That sounds nice.
YASSER SEIRAWAN: It does. But I don't like the -- I think it's
just a sophisticated understanding. And we saw Garry just a
moment ago very sternly shaking his head and not a happy
camper.
MAURICE ASHLEY: It has surprised him with so many decisions. I
mean we have to really give kudos to the programmers because
they have this computer playing such wonderful chess strategy.
Game two was indeed a masterpiece of chess strategy, and you
yourself said that's the best game you've ever seen a computer
play.
YASSER SEIRAWAN: Absolutely.
MAURICE ASHLEY: And just time and time again it plays these
moves, makes these decisions that you just really have to be in
awe of the work the programmers have done to get it to play
chess on this amazing level.
YASSER SEIRAWAN: Absolutely. Kudos to IBM and its staff.
Absolutely.
(Applause.)
But the thing that's making Garry annoyed is that in his practice
match strategy, all of the computer specialists that were
helping him have told him that he can expect a computer that
will go after material. And when you see a decision like Qd3,
Garry shakes his head and he says, "Darn it. The computer is
not playing like a computer, and I want to see the printouts to
make sure that there's not any intervention, because this
computer is playing too darn good."
MAURICE ASHLEY: And he needs to be surprised at this moment.
It
looks like he hasn't been able to get his composure back
because of it.
YASSER SEIRAWAN: Well, game two came as a shock, but we do
have
a move now by Garry.
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