Game 5, white
38.Rg6
Commentary for white move 38:
YASSER SEIRAWAN: Now, what I was going to see is it there's a
very well known pattern of draw by repetition in these kinds of
rook-and-knight endings, and I think that Deep Blue can force a
draw after Rg6 --
GK MOVE: 38 Rg6
MAURICE ASHLEY: He has played Rg6 as anticipated.
Now, I think Deep Blue can force a draw. Deep Blue can play the
move -- how about Nf2-e4, anticipating Rxg7. We are
threatening Rxg5, so assume for the moment Rxg7+ Kb6. The
back
king is squeezed up the board. g5-g6. And I just want to show
the kind of pattern, which is now Rd5-d2 with the idea of
playing Ne4-c3+ and getting a repetition.
PATRICK WOLFF: I think what's going to happen in this case is
white's going to play Re7 to knock it back out and white should
be able to scoot the king out.
YASSER SEIRAWAN: Let's take a look. Knight check.
PATRICK WOLFF: King c1. Not, by the way, Ka1 here because --
YASSER SEIRAWAN: Of the famous pattern --
PATRICK WOLFF: -- Rxa2 mate.
YASSER SEIRAWAN: And I can't play the move Re2,
unfortunately.
But I do have Re3.
MIKE VALVO: And Nf5.
PATRICK WOLFF: See, again what's happening, why we're going
through these variations? Because white is doing everything
possible to push this guy home, and black is trying to set up
some kind of counterplay against the white king.
Now, Yasser's idea was if the black rook is on this square,
there's a very thematic pattern where black will be able to get
a perpetual check by going check, check, check, check back and
forth because the white king can never go by this square and
can never go into the corner because of this mate.
But because of this Re7 white is able to knock the black knight
out and that counterplay in this particular position doesn't
work.
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