Game 5, white
34.Nh4
Commentary for white move 34:
MIKE VALVO: There's less to look at.
GK MOVE: 34 Nh4
YASSER SEIRAWAN: And Susan's move, Nh4, she correctly
guessed.
She correctly guessed Garry's move.
MIKE VALVO: Well, the reason is that concepts apply much more
in
the endgame than anywhere else, where you say, "Well, my king
is over here but let's keep everything else the same, but put
the king over here, well, it takes a lot of moves to get over
there, maybe as many as 20 ply. Well, computers don't think 20
ply, usually. So that's why beyond the scope of its ability.
So if you can get an endgame where concepts apply where it's
just a question of reposition your pieces in the different
parts of the board computers can't do that because they're just
thinking positions ahead at a time. They can't follow that
deeply. It's much more evident in the endgame than any other
phase.
YASSER SEIRAWAN: So what you're saying is that for the human
player he gets an endgame or she gets an ending --
MIKE VALVO: We have to say "she" now.
YASSER SEIRAWAN: We do. And you say to yourself "Okay,
what I
want to do is I want to man you've my -- maneuver my king up
the board, activate my rook, and I've got to stop that, and
you're looking at concepts that are so deep, the computer which
is calculating move by move by move by move is actually an
inferior --
MIKE VALVO: Right. And it's not deep in the sense of
complicated, it's deep in the sense of involved. There's more
moved involved. But it's not more complicated. There's not a
lot of pieces on the board. For a human it's very easy to
see. It's just a question of "Oh, let's leave everything the
same but just shift one piece over or maybe two pieces but
that's way beyond the ken of the computer.
YASSER SEIRAWAN: One of the things that caught us by surprise
was when Garry had played the move c4 and b3, keeping the
knight out, we thought that it was in Deep Blue's interests to
trade queens. But we had anticipated the queen trade coming on
the d3 square and not on the g6 square. The g6 square allowed
Kasparov to double Deep Blue's pawns. Now, in Deep Blue's
algorithm, we had anticipated just -- I think that this is move
29, Garry had just played the move c4. We've anticipated Qd3.
Instead the computer shows this very surprising move, Qg6,
allowing Garry to double pawns. Why would the computer do
that?
MIKE VALVO: Well, certainly it sees it gets a tempo on the f2
pawn. That might have been part of the problem, and it didn't
follow the whole thing through. It seems quite obvious to a
human that Qd3 it's just naturally better and simpler and
doesn't have any problems, and it's sort of contorted to make a
move like queen g6.
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