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Deep Blue game 6: May 11 @ 3:00PM EDT | 19:00PM GMT        kasparov 2.5 deep blue 3.5


White: Kasparov
Black: Deep Blue
1. Nf3
d5
2. g3
Bg4
3. Bg2
Nd7
4. h3
Bxf3
5. Bxf3
c6
6. d3
e6
7. e4
Ne5
8. Bg2
dxe4
9. Bxe4
Nf6
10. Bg2
Bb4+
11. Nd2
h5
12. Qe2
Qc7
13. c3
Be7
14. d4
Ng6
15. h4
e5
16. Nf3
exd4
17. Nxd4
O-O-O
18. Bg5
Ng4
19. O-O-O
Rhe8
20. Qc2
Kb8
21. Kb1
Bxg5
22. hxg5
N6e5
23. Rhe1
c5
24. Nf3
Rxd1+
25. Rxd1
Nc4
26. Qa4
Rd8
27. Re1
Nb6
28. Qc2
Qd6
29. c4
Qg6
30. Qxg6
fxg6
31. b3
Nxf2
32. Re6
Kc7
33. Rxg6
Rd7
34. Nh4
Nc8
35. Bd5
Nd6
36. Re6
Nb5
37. cxb5
Rxd5
38. Rg6
Rd7
39. Nf5
Ne4
40. Nxg7
Rd1+
41. Kc2
Rd2+
42. Kc1
Rxa2
43. Nxh5
Nd2
44. Nf4
Nxb3+
45. Kb1
Rd2
46. Re6
c4
47. Re3
Kb6
48. g6
Kxb5
49. g7
Kb4
50. Draw!



Game 5, white
34.Nh4

Commentary for white move 34:

MIKE VALVO: There's less to look at.

GK MOVE: 34 Nh4

YASSER SEIRAWAN: And Susan's move, Nh4, she correctly guessed. She correctly guessed Garry's move.

MIKE VALVO: Well, the reason is that concepts apply much more in the endgame than anywhere else, where you say, "Well, my king is over here but let's keep everything else the same, but put the king over here, well, it takes a lot of moves to get over there, maybe as many as 20 ply. Well, computers don't think 20 ply, usually. So that's why beyond the scope of its ability. So if you can get an endgame where concepts apply where it's just a question of reposition your pieces in the different parts of the board computers can't do that because they're just thinking positions ahead at a time. They can't follow that deeply. It's much more evident in the endgame than any other phase.

YASSER SEIRAWAN: So what you're saying is that for the human player he gets an endgame or she gets an ending --

MIKE VALVO: We have to say "she" now.

YASSER SEIRAWAN: We do. And you say to yourself "Okay, what I want to do is I want to man you've my -- maneuver my king up the board, activate my rook, and I've got to stop that, and you're looking at concepts that are so deep, the computer which is calculating move by move by move by move is actually an inferior --

MIKE VALVO: Right. And it's not deep in the sense of complicated, it's deep in the sense of involved. There's more moved involved. But it's not more complicated. There's not a lot of pieces on the board. For a human it's very easy to see. It's just a question of "Oh, let's leave everything the same but just shift one piece over or maybe two pieces but that's way beyond the ken of the computer.

YASSER SEIRAWAN: One of the things that caught us by surprise was when Garry had played the move c4 and b3, keeping the knight out, we thought that it was in Deep Blue's interests to trade queens. But we had anticipated the queen trade coming on the d3 square and not on the g6 square. The g6 square allowed Kasparov to double Deep Blue's pawns. Now, in Deep Blue's algorithm, we had anticipated just -- I think that this is move 29, Garry had just played the move c4. We've anticipated Qd3. Instead the computer shows this very surprising move, Qg6, allowing Garry to double pawns. Why would the computer do that?

MIKE VALVO: Well, certainly it sees it gets a tempo on the f2 pawn. That might have been part of the problem, and it didn't follow the whole thing through. It seems quite obvious to a human that Qd3 it's just naturally better and simpler and doesn't have any problems, and it's sort of contorted to make a move like queen g6.

Real-time text commentary is made possible by LiveNote, Inc. and Vincent Varallo Associates




  


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