Game 5, black
12...Qc7
Commentary for black move 12:
And I tell you, Yaz, some of the moves have been really strange.
To my eyes, I was wondering, for example, before this, after
Bb4+ Nd2, it seemed to me that after white castles at some
point, let's say after h5 white were to castle, it seems to me
white would be able to get in this c3 push without worrying
about the d3 pawn and then an automatic d4 push because that
pawn has protection, and black would be in a little bit of
trouble, being pushed back with these center pawns. So this
move Bb4 to my eyes is sort of monkey see check, monkey do
check, by the way.
GK MOVE: 12 Qe2
DB MOVE: 12...Qc7
, protecting the knight. Now it just seems, maybe I'm wrong,
now it just seems as if c2-c3 can be played and then after some
bishop move, let's say back to e7, d2-d4 can be played --
d3-d4, excuse me. And now this knight has to drop back. I
don't know which square is best. Maybe this square is best,
but it seems these pawns have moved up the board with tempo,
control of the board has been assured by white by his central
pawns. And I'm not really sure what this move h5 does.
YASSER SEIRAWAN: Okay. Let's talk about that for a moment
because this is the whole point of what IBM's concept is. You
have this incredibly difficult task called chess. With so many
possibilities, how on earth can we even get a computer to even
play a decent game of chess?
But how's this for a fascinating question? What if we can make a
computer that by looking at all of these different chess moves,
comes from a completely unconventional and is able to teach
Grandmasters something about their game? Well, this would be
shocking. A game that is centuries old, millenniums old, and
to teach people something about their game of chess through
unconventional means.
What we have here is a perfect example of what IBM's
programmers
are trying to do. We can question, as humans, the judgment of
Deep Blue. Because he's doing something that is completely
unnatural to strong players, like Maurice and myself, we
wouldn't consider these moves h7-h5.
Now, what Deep Blue says to itself is, "Hey, this move seems to,
c3, the moves d3-d4 are coming, pushing me pieces away. I've
God to do something about my knight on e5. Let me figure out
what I can do."
And it says to itself, "Huh. How about that. White has a weak
square f4. Of course, white does not have a weak square f4.
And Deep Blue says that's the square I'm going off. This is
what I'm going to do, folks. I'm going to play h7-h5. And I'm
going to play h5-h4." So let's give Garry Kasparov a move.
Let's give Garry Kasparov the move castles. New variation. Now
we play the move h5-h4. After Garry plays g3-g4, bypassing the
h-pawn, then Deep Blue says, "Aren't I brilliant? I now
control the f4 square. I'll play Ne5-g6 and when Garry does
something silly like c2-c3, well, then my bishop will drop back
to d6 and I'll have played perfectly, I've got control of the
f4 square."
So this is the way Deep Blue is trying to solve its problems.
What I had suggested the move Bc5, I thought that that was better
than the move Bb4+ precisely because of the problems that the
computer now faces, which is c3, attacking the bishop, and d4,
attacking the knight. So this is what Garry is now thinking
about. Is the move h5-h4 bothersome? And if it is, well,
white can always play the move h3-h4.
But then Deep Blue solves its problem in another way. It now
says, "Oh, it's not the f4 square that's weak, it's the g4
square that's weak."
MAURICE ASHLEY: Well, what if Kasparov tries to handle all of
that and plays the variation beginning c2 /450EU6# c3, and
after the bishop drops back, plays d4, and after the knight
drops back, now plays your move, h4, and that knight didn't
find the h4 square and didn't find the g4 square. In fact,
it's found no square. What's the deal with that?
YASSER SEIRAWAN: Then Garry would be better! (Audience
laughter.) And the strategy wouldn't work.
MAURICE ASHLEY: Well, that /SAOEPLDZ like -- seems like a very
simple variation for Kasparov to play. Maybe there's a
response that we haven't noted, and I'm sure there are other
moves we have not looked at. Deep Blue is looking at all the
moves in a given position, but this has come as a surprise to
Kasparov and he's going to work out exactly what he feels is
the best way to deal with the situation, and I have to say, I'm
very suspicious of the some of the moves Deep Blue has played.
But as we've seen in so many games, Deep Blue has played some
wacky looking moves?
YASSER SEIRAWAN: Absolutely. And he's gotten away with it,
too.
MAURICE ASHLEY: And he's gotten away with it. This thing mixes
it up like anybody. The game gets wild, game gets sharp, Deep
Blue sacks is piece or a pawn, and then Kasparov gets
confused --
YASSER SEIRAWAN: And then he gets angry.
MAURICE ASHLEY: -- and we've seen that time and time again.
Deep Blue has played some suspicious -- as far as we're
concerned, the human side, strategical decisions, for its
tactical ability, time and time again --
YASSER SEIRAWAN: Saving the game.
MAURICE ASHLEY: -- turns out fine.
YASSER SEIRAWAN: Absolutely. Throughout the match, three or
four games, I think the match score is right, 2-2. But quite
frankly Garry has had the edge in three out of the four games.
And sometime the computer, even though it makes some
questionable decisions, some very, very unorthodox or
unconventional decisions -- i.e., it plays like a computer. It
still, nonetheless, has managed to save difficult positions
that, quite frankly, I don't think any human player could have
saved because they were so walk ward. We especially saw that
in game four. And maybe it's it's a mixture of intimidation by
Garry Kasparov, because Garry Kasparov clearly thought that in
the game that he lost, the computer had seen everything and he
resigned, as opposed to playing on and playing for that
perpetual check. So Garry has maybe given the computer credit,
and perhaps too much credit.
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