Game 4, white
29.Rd1
Commentary for white move 29:
And also just one more question, it's related to the second one.
On the search tree, do you guys reevaluate the search tree
after each move, or would you use -- I would imagine a part of
the search tree since it considers --
DB MOVE: 29 Rd1
YASSER SEIRAWAN: By the way, I will defer and I will say that
Angela did outplay me there, you had a better position in the
end. You got me, you got me. We did have a move --
MIKE VALVO: Re1-d1? Is that right? An interesting move, an
intriguing move. , voluntarily allowing the doubling of a
pawn. Not so bad. Concerning your computer-related questions
about hash tables and whether you can combine Deeper Blue and
Deep Blue and things like that, I must say that I'm not a part
of the IBM team --
MIKE VALVO: And they aren't talking too much. All I know is
that Deep Blue and Deeper Blue has played each other, and Deep
Blue loses to deepr blue by a ratio of 3-1 or 4-1. The
question is what is the difference between the two? Basically
positional evaluation, the new machine is twice as fast. But
in terms of the other final details, they haven't really talked
about it, that I know of.
YASSER SEIRAWAN: Regarding pawn play and things like that,
one
of the very biggest weaknesses, especially in the early days,
and Mike you can speak better to this issue than myself, is
that the computers did play endgames very badly. They play
endgames very badly and I've seen just a very large increase in
the ability of computers to play better endgames, and maybe
Deep Blue understands these tricky pawn endings a little bit
better than its predecessors and colleagues.
MIKE VALVO: They didn't understand how passed pawns become
queens in the old days.
GK MOVE: 29...Qc7
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